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Saturday, November 14, 2009

Computer Animation with Nonlinear Deformers



Simple animated cube using only nonlinear deformers (no rigging). Multiple passes experimenting with lighting and camera movements. Created with Maya and Adobe Premiere Pro.
  • Pass 1 (shown twice): static camera, single light source.
  • Pass 2 (twice): stationary camera tracking subject, single light source.
  • Pass 3 (twice): moving camera passes under and behind subject while tracking it; single light source.
  • Pass 4 (twice): same as pass 3, with three-point lighting.
I tried using the NLDs to give the cube some personality. It hunkers down and then anticipates before the jump, flails a bit as it descends, and says "whew" after landing. I wanted to carry over as many traditional animation principles as I could: squash and stretch, anticipation and tension, and so forth.

Wednesday, October 14, 2009

Computer Animation: Bump Map Texture Exercise


Saturday, October 10, 2009

Computer Animation: Interior Space (Update)


Added posters, table, and lighting.

Wednesday, September 30, 2009

Computer Animation I: Interior Space (Work In Progress)

This will be the inside of a box van, similar to this.

Here'e the modeled interior...


And the same with the textures added...

Saturday, September 12, 2009

Computer Animation: Modeling Exercise 2

More fun with Maya. I'm starting to get the hang of this.